I didn’t have stellar hopes going into Resident Evil 4’s virtual reality adaptation.
VR versions of non-VR games are often at best superfluous and at worst painful — sometimes literally if you’re prone to motion sickness. Resident Evil 7 supported VR to questionable effect in 2017. And Resident Evil 4 in VR, an Oculus Quest 2 version of Capcom’s 2005 GameCube game, makes a lot of tradeoffs that sound compromising on paper. But the weirdest part by far? It mostly works. Resident Evil 4’s VR version retools a horror classic with VR combat satisfying enough to make up for its myriad rough edges, producing something surprisingly fun.
Unlike Capcom’s recent Resident Evil 2 and 3 console remakes, which were heavily reimagined versions of their…